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My fifth and final platform game prototype!
At last, I found time to complete it!

Even more new features included...
The first two levels are pretty much plain sailing, though you'll notice that I've taken time to overlay proper scenery over the collision detectors.
This game also includes a scrolling screen, thanks to a program from FlashKit called V-Cam: [link]

This game also has a password feature. If or when you manage to pass certain levels, you'll see the password in a textbox. You have to type it exactly as you see them, uppercase letters and everything.

In the last big level in this game, you'll be required to find a key to a door before you can pass.

And then, when you're through all that... if you survive... you'll have to face a boss to win!! Good luck... you'll need it!! :mwahaha:

Frederick is Copyright © me.

Edit: I added a new feature that I forgot... if Frederick is standing at the edge of a platform he teeter to warn you of the hazard. Due to annoyances with the stopping feature, I decided to cut that part of it out!
I've also tried to make the scrolling screen concentrate in the direction he is facing.
Have also altered part of the last main level to make it a bit less impossible and have attempted to tweak the vines code (again!) though they're still not perfect...
One last tweak... I've now added a few music loops. Thank you, FlashKit!! :D
Add a Comment:
 
:iconheathertrelawney:
HeatherTrelawney Featured By Owner Apr 26, 2011  Hobbyist Digital Artist
This is amazing!:D
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:icondcleadboot:
DCLeadboot Featured By Owner Apr 26, 2011  Hobbyist Digital Artist
Thanks very much! :giggle: How did you get on?
Reply
:iconheathertrelawney:
HeatherTrelawney Featured By Owner Apr 26, 2011  Hobbyist Digital Artist
You're really welcome! :D I got to the second rabbit. :XD:
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Apr 26, 2011  Hobbyist Digital Artist
The second rabbit? On the first level, you mean? :O
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:iconheathertrelawney:
HeatherTrelawney Featured By Owner Apr 27, 2011  Hobbyist Digital Artist
Yes. :D
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Apr 27, 2011  Hobbyist Digital Artist
Hmmm... need a little more practice, eh...? ;)
Mind you, one thing - I still have bugs with the climbing vine-thingees... you have to jump the last bit with one of them in the second level to get through to the floor where it hangs from.
Reply
:iconheathertrelawney:
HeatherTrelawney Featured By Owner Apr 27, 2011  Hobbyist Digital Artist
Oh yes. :D
Yes, the vines are a little hard but they're manageable.
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Apr 27, 2011  Hobbyist Digital Artist
Tends to work best if you only start climbing after the moving camera settles down... if I kept those things in a future project, I guess I'd have to find a better way of controlling a character-following camera - something that doesn't leave things lagging behind it...
Reply
(1 Reply)
:iconjohnjensen:
JohnJensen Featured By Owner Dec 10, 2009
Long time no see. :o

Anyway, I was looking through your 1-5 Game Prototypes, and it's been pretty fun to see your process through the development of all five. Gee, I remember when I used to beg you for the source code each time you released one. :lol: Must've been really annoying.

This engine is pretty good, and I made it pretty far until I fell down in the 5th room. And then I used the password to get to the boss. :slow: I love how the boss like kicks you away when you get to close. =P

I also liked the fact that you could kill the rabbits from a pretty far distance when you attack while jumping, so it was pretty good to use to whack the enemies out that were on the platform above you. :lol:

Anyway other than the good things about the engine I do have a few complaints.
I don't really like the fact that once the player lands on a platform after he's jumped he gets completely slown down, I mean it's pretty good that you tried to be realistic and all with the game engine, but if you just took off like maybe 40% of the speed I guess it'd work a whole lot better, since just slowing him completely done is sort of annoying.
Other than that there's the moving platforms, those are pretty cool, but if you walk while you're on them it feels like you don't move with them anymore, and so it sort of sometimes makes you fall off the moving platform and then down into death. :(
Also the VCam, I find that pretty annoying, the way that when you go up, and the VCam then goes with you, it makes like a little pause in the game while the VCam is catching up with your Y position. I'd like it better if you just made your own camera that would follow the player's X and Y positions in a smooth way, and then you can make 4 boundary points around the top left, top right, bottom left and bottom right corners of the level, so the camera doesn't pass those.
When I say make your own camera I mean moving the _root's _x and _y positions around. Incase you've moved to AS3 which I have, it'd just be x, and y. No root. :)

Other than all that, it's great. You should make a Game Prototype 6 with some bugs fixed and some cool visuals, I'm sure you're better at programming now since it's almost 3 years later. :lol:
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Dec 10, 2009  Hobbyist Digital Artist
Heh, thanks! :)

Yeah, sure are a lot of bugs in this... I really ought to get back to it one of these days.
With my newer Cannon Wars game and recent Flash animations, I have been learning new animation and scripting techniques - including duplicate movies for projectiles and particle-emitters! ;)
I seem to use a lot of special effects these days - one of these days, Hydrex ought to get his own game! :XD:
Reply
:iconjohnjensen:
JohnJensen Featured By Owner Dec 10, 2009
Go for a new game then. :lol:

Btw, just saying if you're still using AS2: AS3 is 10 times faster. :noes:
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Dec 10, 2009  Hobbyist Digital Artist
OK... maybe later... ;)
Still running Flash 7 myself - I probably ought to consider an upgrade, after a new computer and a Nintendo Wii... :XD:

BTW, did you master the rabbit boss?
I figured that, as with many game-bosses today, it's about finding a weak spot and exploiting it. You need to use your brain, rather than just blindly hitting at it! (Like, the belly is too fluffy to penetrate - you'd need to aim for something higher...) ;)
Reply
:iconjohnjensen:
JohnJensen Featured By Owner Dec 11, 2009
Yeah I beat the boss. My technique is to climb up the vines and then after he's hit with his big morning star, I jump up on the falling platform and then kick him in the face, then when he's lying on the ground I run and the I leap over him and then I run over to the other vine, and repeat the same process. :D

And yeah, weak points sure are classical! =P I like in Zelda when you face a boss for the first time you could've beaten it really fast, but you gotta figure out the weak spot and the method first!
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Dec 11, 2009  Hobbyist Digital Artist
Heh, cool! ;) I tended to let him swing at me with the mace, then turn and run back at him while his hesitates - if Frederick's going fast enough to somersault, he should get high enough to kick-flip him in the head! :XD:
Reply
:iconthomson7:
thomson7 Featured By Owner Dec 4, 2009
Really nice !
Have you use some tutorials, cause I can't find a really good one !! :P

-------
Sorry for my bad English...
Je travail fort pour l'apprendre ;-)
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Dec 4, 2009  Hobbyist Digital Artist
Thanks! :)
I think it started from a tutorial by this guy :iconperson333: - but my experiments soon advanced beyond his basic principals. My script finished up even more complex! :XD:
Reply
:iconbiomutt70:
BioMutt70 Featured By Owner May 19, 2008
the game is really cool!!!!
Reply
:icondcleadboot:
DCLeadboot Featured By Owner May 19, 2008  Hobbyist Digital Artist
Thanks very much! Hopefully any further platformers will be better than this, as I'd hope to be able to iron out all the bugs. :)
Reply
:iconbiomutt70:
BioMutt70 Featured By Owner May 19, 2008
youre welcome!!!

though, i am having trouble in the first level, with the vines
Reply
:icondcleadboot:
DCLeadboot Featured By Owner May 19, 2008  Hobbyist Digital Artist
Yeah, that is one of the main bugs. I might well dispense with those in any later projects... ^^;
Especially if I make my main protagonists my Sonic-inspired otter characters Hydrex & Pearl. ;)
Reply
:iconbiomutt70:
BioMutt70 Featured By Owner May 19, 2008
wow!!!!

so u dont know how to get to the cave?
Reply
:icondcleadboot:
DCLeadboot Featured By Owner May 19, 2008  Hobbyist Digital Artist
Well, you just have to tread carefully with those vines. Because of the way they're programmed, you tend to fall off of them when the camera changes position because Frederick hasn't caught up with things properly - that's the bug, I think.
Anyway, once the camera's steady, it should be OK.
Reply
:iconbiomutt70:
BioMutt70 Featured By Owner May 19, 2008
ok i'll try that!!
Reply
:icondcleadboot:
DCLeadboot Featured By Owner May 20, 2008  Hobbyist Digital Artist
Let me know how you get on. :)
Reply
:iconflytermo:
flytermo Featured By Owner May 5, 2008  Student Digital Artist
its impossible. o.o on that second vine, it doesnt let me go on and when i fall off of that, it makes me fall THROUGH everything D:. nice game though :)
Reply
:icondcleadboot:
DCLeadboot Featured By Owner May 5, 2008  Hobbyist Digital Artist
Yeah, those vines seem to be more trouble than their worth. Guess all you can do with that problem one is climb up and jump the rest of the way to get past the buggy bit.
I think I'll dispense with vines in any future projects... ^^;
Reply
:iconzinng5:
zinng5 Featured By Owner Mar 1, 2008
FINALY I WON LOL DONT MESS WHIT ME =D
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Mar 1, 2008  Hobbyist Digital Artist
Wow! Congrats! :D
How did you like that rabbit/cave-troll boss? 'Cos if ever I follow this up, I might bring him back at one of the minor bosses... ;)
Reply
:iconzinng5:
zinng5 Featured By Owner Mar 1, 2008
hard in the start but i vas just to jump and spinover
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Mar 1, 2008  Hobbyist Digital Artist
He's sure no pushover... :XD:
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:iconzinng5:
zinng5 Featured By Owner Mar 1, 2008
mm
Reply
:iconzinng5:
zinng5 Featured By Owner Feb 29, 2008
hmmm hard game
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Feb 29, 2008  Hobbyist Digital Artist
True... mind you, I never said it would be easy! ;)
Are you getting anywhere with it?
Reply
:iconzinng5:
zinng5 Featured By Owner Feb 29, 2008
ya to the end and fall don in the hoal .....
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Mar 1, 2008  Hobbyist Digital Artist
So you reached the second screen - inside the warren? :)
Reply
:iconzinng5:
zinng5 Featured By Owner Mar 1, 2008
heh i come to the next level and i haate the lines its a big glitch but i cep traing
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Mar 1, 2008  Hobbyist Digital Artist
Yeah, the vines are really buggy, I'm afraid... ^^;
Did you manage to reach the long cave, or the big cavern yet?
Perhaps I should note the passwords...
Reply
:iconbillythecat128:
BillyTheCat128 Featured By Owner Feb 14, 2008
Very hard but neat platform game! ^_^
Great work you did there! ;)
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Feb 14, 2008  Hobbyist Digital Artist
Thanks! This thing had a few bugs, but one of these days I really must produce something further to this... a full platformer or something! :)
Glad you enjoyed it!
Reply
:iconbillythecat128:
BillyTheCat128 Featured By Owner Feb 14, 2008
you're welcome! ^_^
And I'm looking foreward to that! ;)
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Feb 14, 2008  Hobbyist Digital Artist
Thanks! And all things considered, I'm wondering if I might make my otter character, Hydrex, the hero... ;)
How far did you get with this game, BTW?
Reply
:iconbillythecat128:
BillyTheCat128 Featured By Owner Feb 14, 2008
well.. I jumped on the moving panel,
Jumped on some stones, killed the white bunny-thing! X3
And then I walked towards those panels that fall down when you step on them! ^^
That's how far I got! :D
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Feb 14, 2008  Hobbyist Digital Artist
Basically the first bit...? :XD:
Reply
:iconbillythecat128:
BillyTheCat128 Featured By Owner Feb 15, 2008
To be honest... Yes! ^^;
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Feb 15, 2008  Hobbyist Digital Artist
Oh dear... I didn't realise it was that difficult! ^^;
Reply
:icont-a-g-m:
T-A-G-M Featured By Owner Oct 8, 2007  Hobbyist General Artist
i can never make the jumps right!
the feret just slides around like he's on ice!
and the moving platforms are annoying!
curse you, moving platforms, CURSE YOOOOOOOOOOOOU!
still, a good game!
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Oct 8, 2007  Hobbyist Digital Artist
Hmmm, as far as I got this working, the jumps depend on how fast you're going (e.g. top speed for somersault/long jump)
The sliding thing is down to speed... when you release left/right, he slows down rather than stop suddenly. This hasn't been an issue for me, really.
The only problem I've had with moving platforms and vines seems to relate to the way the screen motion works... it seems to leave everything behind by one frame, which causes problems. Indeed, in a later version, I'd hope to find a working alternative.
Thanks for pointing these out. :)
Reply
:icont-a-g-m:
T-A-G-M Featured By Owner Oct 9, 2007  Hobbyist General Artist
yep, notised that.
just need to get use to it.
P.S. later version?
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Oct 9, 2007  Hobbyist Digital Artist
Well, these were, as the name suggested, prototypes. I've had plans for a full platform-adventure game in my basket of ideas for some time... just that with current projects I'm more eager to be working on at the moment, this game may not be underway for a while yet. ^^;
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January 8, 2007
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