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©2007-2009 =DCLeadboot
:icondcleadboot:

Artist's Comments

My latest in Flash games... loosely based on the old classic DOS-Game, Tank Wars! ([link])
I made this more as a tribute to the old game, for fun and as a challenge to see what I and ActionScript were capable of.


Now, if you can be bothered to read this ;) here is some info:
In the game menu, you get to set various options that effects how the game will play.
First of all, this is a multiplayer game, so there can be any number of cannon turrets from 2 to 8. Also, to allow a bit of a challenge, you get to decide whether each cannon is a human or CPU player. Just toggle the appropriate buttons. The CPU in this game is very simple at the moment. Computer players just point and shoot at random.

Other options available... there is the border effects option that you may remember from my Target Practice game:
0 = No borders
1 = Foam (rebounds bombs, but absorbs velocity)
2 = Elastic (rebounds bombs)
3 = Flubber (rebounds bombs, but increases velocity)
4 = Wrap-Around (warps bombs between left and right boundaries)
5 = Concrete (prevent bombs leaving the screen)

In this game, you also get to set wind levels. Under normal conditions, there will be an unpredictable wind that will constantly change during the game. Wind will affect how bombs fly, adding to the challenge.
The higher you set the wind levels, the stronger it can blow and the harder it is to aim your shots. :mwahaha:

The game works on a turn-based concept. When it's the turn of a human cannon you start the game, you control cannon with the following controls:
Left / Right = change turret angle.
Up / Down = change velocity (how hard you shoot).
Space = fire bomb.
Nuke 'em Button = self destruct... abruptly ends the game!
Number Keys 1-4 = change your current weapon, if you've made other weapons available. These can be allowed by uncrossing the appropriate boxes in the Game Menu.

Note: Cannons now have a Power gauge (HP). A cannon's firing ability is affected by how much HP it has left. When HP reaches 0, that cannon dies. Last cannon left standing wins the game.

Edits:
:bulletred: I just added an extra Border Effect option... random! With this option, the border effects will switch randomly between bouncy walls, wrapped walls and concrete walls, a couple of seconds after each shot ends.
:bulletred: *AmberSpike pointed out that she was unable to mute the sounds when she wanted to... a very valid point. So I have now added a mute button in the game... it's next to the Nuke 'em button! ;)
:bulletred: Just for the hell of it, I added a bit of program that makes a cannon show how much damage it suffers when it takes a hit! :XD:
:bulletred: The turn-based AI is now improved to make the next cannon shoot immediately the previous one's bomb explodes... so game-play is sped up.
:bulletblue: One final big edit!! I've worked on Cannon Wars and there are now several more features, including more weapons and more cannon deaths. I also added a help feature to explain the controls fully.
:bulletpurple: Final edit, I hope. The collision detection is improved on the bomb blasts, so you need to be more accurate to damage other cannons. Also, I added some more information to the Instructions feature - so hopefully everything is explained for you now!

Comments


love 4 4 joy 5 5 wow 2 2 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconcrosell:
Nice game! I won when the CPU shot itself, lol.
:iconstarsaberpl:
This game is amusing ! ^^

--
It's not that I don't like communists. I just don't like them near me.
:iconbondinglight:
Many times, the computers are wither super geniuses with insane acuracy, or shoot themselves and walls

--
Life without the arts is not life.
:iconwolfboy300:
Awesome fun 8D nice one!
:iconjohnjensen:
Amusing...can't...stop...playing... :3

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The fun begins here! Click me! :pringles:
:iconfelousefarnayne:
heh quite fun this game really well done indeed nice work and keep it up *makes himself explode again*

--
Well an author's job is never done till next time readers
:iconthe-seven-servers:
DUDEDUDEDUDE! This is as addictive as the original tank wars! :D I lost big time lol
I died when the computer randomly shot in the air, then I shot in the air, his cannon came delayed on me and my own cannonball killed me lol

--
Entire DA ---> :lol::megaphone::| <--- me
click here for the comic of dewm :paranoid:, no really, CLICK IT! >D
:iconzody:
Holy heck this game is freaking funkylicious XD and addictive :omg: and you've made it so vibrant and colourful :D and I wonder how you managed to programme A.I. into the enemy cannons XD this is GREAT stuff :excited: great stuff indeed :D

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-Failure Is My Talent!
:iconazulhedgehog:
This is crazy good. I'm going to make this comment quick so I can get back to playing ^_^. It's awesome and 110% addictive =D and now I shall play some more.

--
The Rouge Chronicles. [link]

I own ~Fans-of-a-swallow , a not dead Wave club.

Still needing voice actors [link]
:icondcleadboot:
Yeah, they do seem to like doing that! :giggle:

--
Never underestimate... the Leadboot!! :crazy:

Definition of an optimist: like the one-legged grasshopper that jumped onto the blade of grass... when 'e 'opped 'e missed!! :XD:

I defy you, stereotypes! :shakefist:

Details

June 4, 2007
83.9 KB
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